5 #include "LocalAsyncTextureBase.h"
6 #include "AsyncTexturing.h"
21 namespace RasterTerrainTextureMipmapsMode
35 std::vector<Byte>& buffer,
36 const std::string& textureName,
38 bool generateMipMaps);
42 virtual const std::string GetUrl()
const;
44 virtual void Release() { DecrementReferenceCount(); }
45 virtual bool IsLoaded()
const;
46 virtual bool IsComplete()
const;
47 virtual bool HasMipMaps()
const {
return true; }
48 virtual void DestroyTexture();
51 const std::string m_textureName;