6 #include "VectorMath.h"
7 #include "RayMeshIntersectionResult.h"
8 #include "RayNodeIntersectionResult.h"
9 #include "RayCasterResult.h"
10 #include "VectorMath.h"
11 #include "IVerifyRaycastResultDelegate.h"
22 const dv3& rayOriginEcef,
23 const dv3& rayDirection,
24 float environmentFlatteningScale,
32 const dv3 m_rayOriginEcef;
33 const dv3 m_rayDirection;
34 const float m_environmentFlatteningScale;