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SceneBuilderModuleFactory.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "ISceneBuilderModuleFactory.h"
6 #include "AsyncTexturing.h"
7 #include "Helpers.h"
8 
9 namespace Eegeo
10 {
11  namespace Unity
12  {
13  struct UnityCallbacks;
14  class UnityTextureFileLoader;
15  }
16 
17  namespace Modules
18  {
20  {
21  public:
22 
23  SceneBuilderModuleFactory(const Unity::UnityCallbacks* pUnityCallbacks = nullptr);
24 
25  Modules::ISceneBuilderModule* CreateSceneBuilderModule(
26  Resources::Buildings::LandmarkToRenderableRepository& landmarkToRenderableRepository,
27  Modules::Core::RenderingModule& renderingModule,
29  Helpers::ITextureFileLoader& textureLoader);
30 
31  private:
32 
33  #if defined(EEGEO_UNITY)
34  const Unity::UnityCallbacks* m_pUnityCallbacks;
35  #endif
36  };
37  }
38 }