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platform
Rendering
MeshFactories
SceneModelMeshFactory.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "MeshFactory.h"
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#include "Rendering.h"
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#include "Types.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
MeshFactories
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{
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class
SceneModelMeshFactory
:
public
MeshFactory
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{
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public
:
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SceneModelMeshFactory
(
Rendering::GlBufferPool
& glBufferPool,
const
VertexLayouts::VertexLayoutPool
& vertexLayoutPool);
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TriStripMesh
* CreateTriStripMesh(
const
void
* pVertexData,
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int
numOfVertices,
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const
void
* pIndexData,
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size_t
indexDataSize,
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u32 numOfIndices,
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const
u32* pStripLengthData,
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u32 numOfStrips,
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const
std::string& debugName
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)
const
;
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};
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}
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}
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}
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