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| SceneModelMeshFactory (Rendering::GlBufferPool &glBufferPool, const VertexLayouts::VertexLayoutPool &vertexLayoutPool) |
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TriStripMesh * | CreateTriStripMesh (const void *pVertexData, int numOfVertices, const void *pIndexData, size_t indexDataSize, u32 numOfIndices, const u32 *pStripLengthData, u32 numOfStrips, const std::string &debugName) const |
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Mesh * | CreateMesh (const void *pVertexData, int numOfVertices, const void *pIndexData, size_t indexDataSize, u32 numOfIndices, const std::string &debugName) const |
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The documentation for this class was generated from the following files:
- platform/Rendering/MeshFactories/SceneModelMeshFactory.h
- platform/Rendering/MeshFactories/SceneModelMeshFactory.cpp