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Rendering
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Animation
SceneModelNodeAnimation.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "ISceneModelNodeAnimation.h"
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#include "ISceneModelNodeAnimatedProperty.h"
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#include "VectorMath.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
SceneModels
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{
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class
SceneModelNodeAnimation
:
public
ISceneModelNodeAnimation
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{
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public
:
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SceneModelNodeAnimation
(
ISceneModelNodeAnimatedProperty<v3>
* pPositions,
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ISceneModelNodeAnimatedProperty<Quaternion>
* pRotations,
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ISceneModelNodeAnimatedProperty<v3>
* pScales);
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~
SceneModelNodeAnimation
();
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void
GetTransformForFrame(
float
frameTime,
m44
& out_transform)
const
;
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ISceneModelNodeAnimation
* Clone();
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private
:
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SceneModelNodeAnimation
(
SceneModelNodeAnimation
& source);
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ISceneModelNodeAnimatedProperty<v3>
* m_pPositions;
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ISceneModelNodeAnimatedProperty<Quaternion>
* m_pRotations;
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ISceneModelNodeAnimatedProperty<v3>
* m_pScales;
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};
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}
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}
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}
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