5 #include "RenderableBase.h"
8 #include "VectorMath.h"
32 void SetWorldMat(
const m44& worldMat);
33 void SetUsesAlpha(
bool usesAlpha);
34 const float GetAlpha()
const {
return m_alpha; }
35 void SetAlpha(
float alpha);
37 const m44& GetInverseWorldMatrix()
const;
38 const v3& GetCameraRelativeModelOrigin()
const;
51 v3 m_cameraRelativeModelOrigin;
53 m44 m_inverseWorldMat;