5 #include "VectorMath.h"
6 #include "WindowsInput.h"
22 float m_lastRotationRadians;
23 float m_totalRotation;
24 float m_previousRotationDelta;
26 bool m_needNewBaseLine;
28 v2 m_baseLineDirection;
30 const float m_majorScreenDimension;
31 std::vector<TouchScreenInputEvent> m_lastPointer;
33 bool UpdateRotation(
const TouchScreenInputEvent& event,
int numTouches,
bool pointerUp,
const std::vector<TouchScreenInputEvent>& touchScreenEvents);
38 void PointerDown(
const TouchScreenInputEvent& event,
const std::vector<TouchScreenInputEvent>& m_touchScreenEvents);
39 void PointerUp(
const TouchScreenInputEvent& event,
const std::vector<TouchScreenInputEvent>& m_touchScreenEvents);
40 void PointerMove(
const TouchScreenInputEvent& event,
const std::vector<TouchScreenInputEvent>& m_touchScreenEvents);