8 #include "VectorMath.h"
23 void SetMVP(
const m44& mvp)
const
25 const bool transpose =
false;
26 SetUniformM44(mvp, m_mvpUniformLocation, transpose);
29 void SetColor(
const v4& color)
const
31 SetUniformV4(color, m_colorUniformLocation);
41 const TShaderId shaderId,
42 const std::string& vertexShaderCode,
43 const std::string& fragmentShaderCode);
46 GLuint m_mvpUniformLocation ;
47 GLuint m_colorUniformLocation;