5 #include "WorldMeshRenderable.h"
9 #include "VectorMathDecl.h"
11 #include "GLHelpers.h"
12 #include "IAsyncTexture.h"
24 LayerIds::Values layerId,
31 , m_pTexture(pTexture)
38 if (m_pTexture != NULL)
40 m_pTexture->DecrementReferenceCount();
44 const TTextureId GetTextureId()
const {
return (m_pTexture == NULL) ? 0 : m_pTexture->GetTextureInfo().textureId; }