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UnityBuildingHighlightRenderableUpdateService.h
1 // Copyright Wrld Ltd (2023-2023), All Rights Reserved
2 
3 #pragma once
4 
5 #include "IBuildingHighlightRenderableUpdateService.h"
6 #include "Unity.h"
7 
8 namespace Eegeo
9 {
10  namespace Unity
11  {
13  {
14  public:
16  const BuildingHighlightCallbacks& buildingHighlightCallbacks
17  );
18 
20 
21  void SetColor(BuildingHighlights::BuildingHighlightId modelId, const v4& color) override;
22 
23  void SetHeightClipPlanes(BuildingHighlights::BuildingHighlightId modelId, const std::vector<std::array<v4, 2>>& heightClipPlanes) override;
24 
25  private:
26  const BuildingHighlightCallbacks& m_buildingHighlightCallbacks;
27  };
28  }
29 }
30