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platform
Unity
UnityInteriorRenderableServiceFactory.h
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#pragma once
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#include "Rendering.h"
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#include "IInteriorRenderableServiceFactory.h"
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#include "Interiors.h"
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#include "UnityCallbacks.h"
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namespace
Eegeo
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{
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namespace
Unity
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{
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class
UnityInteriorRenderableServiceFactory
:
public
Resources::Interiors::Builder::IInteriorRenderableServiceFactory
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{
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public
:
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UnityInteriorRenderableServiceFactory
(
Rendering::VertexLayouts::VertexBindingPool
& vertexBindingPool,
const
UnityCallbacks
& unityCallbacks);
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Resources::Interiors::Builder::InteriorRenderableService
* CreateInteriorRenderableService(
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Resources::Interiors::IInteriorsMaterialService
& interiorsMaterialService,
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const
Resources::Interiors::IInteriorsMaterialAssignmentObserver
& materialAssignmentObserver,
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const
Resources::Interiors::InteriorsStencilMirrorClearRenderableFactory
& interiorsStencilMirrorClearRenderableFactory,
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Resources::Interiors::InteriorsInstanceRepository
& interiorsInstanceRepository)
override
;
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private
:
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Rendering::VertexLayouts::VertexBindingPool
& m_vertexBindingPool;
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const
UnityCallbacks
m_unityCallbacks;
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};
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}
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}
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Generated on Sat Jun 10 2023 02:00:34 for eeGeo Platform SDK by
1.8.3.1