3 #include "IInteriorsTextureResource.h"
9 class UnityAsyncTextureLoader;
16 const std::string& textureName,
22 const std::string& GetName()
const override;
24 Rendering::TTextureId GetTextureId()
const override;
26 bool IsComplete()
const;
28 void AddRequestForTexture(
const void* requestHandle,
const std::string& materialName);
34 const std::string m_textureName;