3 #include "UnityTextureFileLoader.h"
4 #include "UnityRasterTerrainTexture.h"
5 #include "IAsyncBufferTextureRequestor.h"
16 m_textureLoader(textureLoader)
22 std::vector<Byte>& buffer,
23 const std::string& textureName,
24 const std::string& fileExtension,
25 bool generateMipMaps =
true)