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Eegeo::Unity::UnityRasterTerrainTexture Class Reference
Inheritance diagram for Eegeo::Unity::UnityRasterTerrainTexture:
Eegeo::Resources::Terrain::Raster::RasterTerrainTexture Eegeo::Rendering::AsyncTexturing::RefcountedAsyncTexture< RasterTerrainTexture > Eegeo::Rendering::AsyncTexturing::IAsyncTexture

Public Member Functions

 UnityRasterTerrainTexture (std::vector< Byte > &buffer, const std::string &textureName, Unity::UnityTextureFileLoader &textureLoader, bool generateMipMaps)
 
- Public Member Functions inherited from Eegeo::Resources::Terrain::Raster::RasterTerrainTexture
 RasterTerrainTexture (std::vector< Byte > &buffer, const std::string &textureName, Helpers::ITextureFileLoader &textureLoader, bool generateMipMaps)
 
virtual const std::string GetUrl () const
 
virtual const
Helpers::GLHelpers::TextureInfo
GetTextureInfo () const
 
virtual void Release ()
 
virtual bool IsLoaded () const
 
virtual bool IsComplete () const
 
virtual bool HasMipMaps () const
 
virtual void DestroyTexture ()
 
- Public Member Functions inherited from Eegeo::Rendering::AsyncTexturing::RefcountedAsyncTexture< RasterTerrainTexture >
int GetReferenceCount () const
 
void IncrementReferenceCount ()
 
void DecrementReferenceCount ()
 
bool IsReferenced () const
 

The documentation for this class was generated from the following file: