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Unity
UnpackedMesh.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "VectorMath.h"
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namespace
Eegeo
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{
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namespace
Unity
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{
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struct
UnpackedMesh
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{
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v3
* vertices;
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v2
* uvs;
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v2
* uv2s;
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v3
* normals;
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u32* colours;
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int
* indices;
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dv3
* originEcef;
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char
* name;
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void
* handle;
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UnpackedMesh
():
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vertices(
nullptr
)
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,uvs(
nullptr
)
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,uv2s(
nullptr
)
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,normals(
nullptr
)
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,colours(
nullptr
)
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,indices(
nullptr
)
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,originEcef(
nullptr
)
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,name(
nullptr
)
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,handle(
nullptr
)
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{}
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private
:
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// disable assignment & copying
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UnpackedMesh
(
UnpackedMesh
&);
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UnpackedMesh
& operator=(
const
UnpackedMesh
&);
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};
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}
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}
Generated on Sat Jun 10 2023 02:00:34 for eeGeo Platform SDK by
1.8.3.1