23 void AddVehicleNodesFromModel(
Rendering::SceneModels::SceneModel* model,
const std::vector<Config::TrafficSimulationVehicleConfiguration>& vehiclesConfigList, std::set<std::string> &nodeSuffixes);
26 int GetCount()
const {
return static_cast<int>(m_modelNameToModelMap.size()); }
27 bool HasModelForName(
const std::string& name)
const {
return m_modelNameToModelMap.find(name) != m_modelNameToModelMap.end(); }
32 std::map<const std::string, IVehicleModel*> m_modelNameToModelMap;