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| SceneModel (u32 animationFrames) |
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SceneModelNode & | GetRootNode () const |
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SceneModelNode * | GetNodeWithName (const std::string &name) const |
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void | AddNode (SceneModelNode *pNode) |
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void | RemoveNode (SceneModelNode *pNode) |
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const dv3 & | GetEcefPosition () const |
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void | SetEcefPosition (const dv3 &ecefPosition) |
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void | SetLayer (Rendering::LayerIds::Values layer) |
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void | SetDepthTesting (bool enabled) |
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void | SetDepthRange (float near, float far) |
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void | PreRender () |
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const u32 | GetAnimationFrameCount () const |
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SceneModel * | Clone () |
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The documentation for this class was generated from the following files:
- platform/Rendering/SceneModels/SceneModel.h
- platform/Rendering/SceneModels/SceneModel.cpp