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platform
UI
NativeInput
Windows
WindowsKeyboardInput.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "KeyboardInput.h"
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#include "IKeyboardInput.h"
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#include <string>
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#include "WindowsNativeState.h"
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namespace
Eegeo
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{
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namespace
Windows
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{
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namespace
Input
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{
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class
IWindowsInputHandler;
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}
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}
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namespace
UI
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{
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namespace
NativeInput
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{
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namespace
Windows
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{
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class
WindowsKeyboardInput
:
public
IKeyboardInput
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{
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IKeyboardInputDismissedHandler
&m_dismissedHandler;
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IKeyboardInputKeyPressedHandler
&m_keyPressedHandler;
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Eegeo::Windows::Input::IWindowsInputHandler
&inputHandler;
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WindowsNativeState
*m_pState;
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bool
m_closed;
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bool
m_nativesRequireUnregistering;
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//jclass m_msgBoxClass;
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public
:
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WindowsKeyboardInput
(
WindowsNativeState
*pState,
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Eegeo::Windows::Input::IWindowsInputHandler
&inputHandler,
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NativeInput::IKeyboardInputDismissedHandler
& dismissedHandler,
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NativeInput::IKeyboardInputKeyPressedHandler
& keyPressedHandler,
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NativeInput::KeyboardType keyboardType,
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NativeInput::ReturnKeyType returnKeyType);
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virtual
~
WindowsKeyboardInput
();
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virtual
void
Dismiss();
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};
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}
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}
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}
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}
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