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void | AddMesh (PODMesh *podMesh) |
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void | AddNode (PODNode *podNode) |
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void | AddMaterial (PODMaterial *podMaterial) |
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void | AddTexture (PODTexture *podTexture) |
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void | SetFlags (u32 flags) |
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void | SetNumOfFrames (u32 numOfFrames) |
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void | SetNumMeshNodes (u32 numMeshNodes) |
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int | GetNumOfMeshes () const |
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int | GetNumOfNodes () const |
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int | GetNumOfMaterials () const |
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int | GetNumOfTextures () const |
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const u32 | GetNumMeshNodes () const |
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const PODMesh * | GetMesh (u32 meshIndex) const |
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const PODNode * | GetNode (u32 nodeIndex) const |
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const PODMaterial * | GetMaterial (u32 materialIndex) const |
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const PODTexture * | GetTexture (u32 textureIndex) const |
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u32 | GetFlags () const |
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u32 | GetNumOfFrames () const |
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bool | HasTexture (const u32 textureIndex) const |
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The documentation for this class was generated from the following files:
- platform/Io/POD/PODScene.h
- platform/Io/POD/PODScene.cpp