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Public Member Functions | Protected Attributes | List of all members
Eegeo::Rendering::Materials::BatchedSpriteMaterial Class Reference

Material for drawing alpha-blended, batched sprites. More...

#include <BatchedSpriteMaterial.h>

Inheritance diagram for Eegeo::Rendering::Materials::BatchedSpriteMaterial:
Eegeo::Rendering::Materials::IMaterial

Public Member Functions

 BatchedSpriteMaterial (const TMaterialId materialId, const std::string &name, Shaders::BatchedSpriteShader &shader, TTextureId textureId, TextureMinifyType textureMinifyType=Rendering::TextureMinify_Linear)
 
const TMaterialId GetId () const
 
const ShaderGetShader () const
 
const std::string & GetName () const
 
void SetState (Rendering::GLState &glState) const
 
void SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const
 

Protected Attributes

const TMaterialId m_id
 
const std::string m_name
 
Shaders::BatchedSpriteShaderm_shader
 
TTextureId m_textureId
 
TextureMinifyType m_textureMinifyType
 

Detailed Description

Material for drawing alpha-blended, batched sprites.


The documentation for this class was generated from the following files: