Material for drawing alpha-blended, batched sprites. More...
#include <BatchedSpriteMaterial.h>
Public Member Functions | |
BatchedSpriteMaterial (const TMaterialId materialId, const std::string &name, Shaders::BatchedSpriteShader &shader, TTextureId textureId, TextureMinifyType textureMinifyType=Rendering::TextureMinify_Linear) | |
const TMaterialId | GetId () const |
const Shader & | GetShader () const |
const std::string & | GetName () const |
void | SetState (Rendering::GLState &glState) const |
void | SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const |
Protected Attributes | |
const TMaterialId | m_id |
const std::string | m_name |
Shaders::BatchedSpriteShader & | m_shader |
TTextureId | m_textureId |
TextureMinifyType | m_textureMinifyType |
Material for drawing alpha-blended, batched sprites.