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void | SetUserDefined (u64 userDefined) |
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u64 | GetUserDefined () const |
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void | SetLayer (u64 layer) |
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u64 | GetLayer () const |
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void | SetTranslucencyType (u64 translucencyType) |
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u64 | GetTranslucencyType () const |
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void | SetShaderProgram (u64 shaderProgram) |
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u64 | GetShaderProgram () const |
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void | SetMaterial (u64 materialId) |
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u64 | GetMaterial () const |
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void | SetDepth (u64 depth) |
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u64 | GetDepth () const |
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SortKeyValue | GetKey () const |
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bool | operator< (const SortKey &otherKey) const |
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bool | operator!= (const SortKey &otherKey) const |
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static std::string | ToString (const SortKey &key) |
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static const u64 | MaxLayerValue = LayerFieldMask |
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static const u64 | MaxTranslucencyValue = TranslucencyTypeFieldMask |
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static const u64 | MaxShaderProgramValue = ShaderProgramFieldMask |
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static const u64 | MaxMaterialValue = MaterialFieldMask |
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static const u64 | MaxDepthValue = DepthFieldMask |
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The documentation for this class was generated from the following file: