A binding between a single field in a vertex format with a single vertex attribute consumed by a Shader. More...
#include <VertexBindingElement.h>
Public Member Functions | |
VertexBindingElement (GLuint attribIndex, GLint numOfFields, GLenum dataType, GLboolean normalized, GLsizei stride, GLint offset) | |
void | Bind () const |
void | Unbind () const |
bool | operator== (const VertexBindingElement &other) const |
bool | operator!= (const VertexBindingElement &other) const |
bool | operator< (const VertexBindingElement &other) const |
A binding between a single field in a vertex format with a single vertex attribute consumed by a Shader.