A description of a single vertex attribute as consumed by a Shader.
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#include <VertexAttribElement.h>
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| VertexAttribElement (const VertexSemanticId::IdValues semantic, GLuint location, const std::string &name) |
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VertexSemanticId::IdValues | GetSemantic () const |
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GLuint | GetLocation () const |
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const std::string & | GetName () const |
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A description of a single vertex attribute as consumed by a Shader.
The documentation for this class was generated from the following file: