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| ChunkedBuildingBuilder (IO::ChunkedFileFormat::QuantizedMeshSetChunkReader::IQuantizedMeshSetChunkReaderMeshFactory &packedDiffuseReadMeshFactory, Rendering::IMeshUploadService *pMeshUploadService, Rendering::Scene::SceneElementRepository< Rendering::Renderables::PackedRenderable > &sceneElementRepository, Rendering::Scene::SceneElementRepository< Rendering::Renderables::PackedRenderable > &shadowSceneElementRepository, Eegeo::Collision::CollisionMeshResourceRepository &collisionMeshResourceRepository, bool generateCollision, Rendering::IMaterialProvider &materialProvider, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool, Resources::CityThemes::ICityThemesService &cityThemeService, ILandmarkTextureLoader &landmarkTextureLoader, ILandmarkRenderableFactory &landmarkRenderableFactory, Rendering::Scene::ISceneElementInGraphObserver< Rendering::Renderables::PackedRenderable > &landmarkSceneGraphObserver, const Config::ResourceBuilderConfigSection &resourceBuilderConfig, Rendering::Scene::ISceneElementInGraphObserver< Rendering::Renderables::PackedRenderable > *pBuildingSceneGraphObserver, IO::ChunkedFileFormat::QuantizedMeshSetChunkReader::QCMSChunkReader &qcmsChunkReader) |
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virtual bool | Flush (const Streaming::MortonKey &key, void *input, TBuiltResources &result) |
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virtual void | DestroyBuiltResource (const Streaming::MortonKey &key, void *input) |
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virtual void * | BuildResource (const Streaming::MortonKey &key, const Byte *data, size_t length) |
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virtual bool | AcceptsErroredRequests () |
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void | StartClock () |
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void | EndClock () |
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void | ResetCounters () |
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int | NumBuilds () |
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double | AvgTimeTakenMs () |
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The documentation for this class was generated from the following files: