| InteriorsTextureResourceService (IInteriorsTextureResourceBuilder &interiorsTextureResourceBuilder, IInteriorsCubeTextureResourceBuilder &interiorsCubeTextureResourceBuilder) |
virtual IInteriorsTextureResource * | Create (const std::string &textureName, bool local) |
virtual IInteriorsTextureResource * | CreateFromCubeMapFaces (const Helpers::CubeTextureName &textureName, bool local) |
virtual void | AddWeakTextureReference (const std::string &textureName, bool cube, bool local) |
virtual bool | Contains (const std::string &textureName) const |
virtual IInteriorsTextureResource * | Get (const std::string &interiorIdentifier, const std::string &textureName, bool isCube) |