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IResourceStream * | GetResourceStream () const |
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ResourceNode * | resourceNode () const |
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MortonKey | key () const |
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bool | shouldBuildPlaceholder () const |
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Resources::IResourceBuilder * | resourceBuilder () const |
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Resources::IPlaceholderBuilder * | placeholderBuilder () const |
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uint | StreamPriority () const |
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std::string | url (bool relativeUrl=false) const |
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const std::vector< Byte > * | GetResourceData () const |
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bool | SuccessfulLoad () |
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float | GetPriority () const |
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void | SetPriority (float priority) |
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void | SetEarliestUpdateCountForLoad (int updateCount) |
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void | SetPlaceholder (Resources::IBuiltResource *placeholder) |
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void | OnAllocatedFromPool (DataStructures::PoolHandle poolHandle) |
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void | init (QuadTreeNode *pNode, IResourceStream *pStream, ResourceStreamComponent *resourceStreamComponent) |
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void | initWithoutResourceStreamComponent (QuadTreeNode *pNode, IResourceStream *pStream) |
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void | setNeedsPlaceholder (bool dontBuildOnTopOf) |
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void | onReleaseToPool () |
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void | SetToBeLoaded () |
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void | LoadStarted (PayloadWebLoader *payloadWebLoader, Web::IWebLoadRequest *webLoadRequest) |
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void | LoadCompleted (Web::IWebResponse &webResponse) |
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void | abortLoad () |
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void | loadErrored () |
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void | loadFailed () |
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void | startedBuilding (Concurrency::Tasks::WorkItem *pWorkItem) |
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void | abortBuild () |
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void | buildComplete (ResourceNode *pResourceNode, ResourceNodeCache *pResourceNodeCache) |
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void | buildErrored () |
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void | addedToSceneGraph () |
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bool | hasPlaceholder () const |
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bool | isReadyForBuilding (int updateCount) const |
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bool | isReadyForLoading (int updateCount) const |
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bool | isReadyForSceneGraph (int updateCount) const |
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bool | isLate (int updateCount) const |
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bool | isInSceneGraph () const |
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bool | isInSceneGraphOrHasPlaceholder () const |
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bool | isBuilt () const |
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bool | isLoadFailure () const |
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bool | isBuildFailure () const |
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bool | isPendingLoadCompletion (int updateCount) const |
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bool | isInVisibleSet (int updateCount) const |
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bool | shouldForwardErroredRequestsToBuilder () const |
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bool | shouldBeLoaded () const |
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float | timeInState (PayloadState::PayloadStateValues state) const |
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PayloadState::PayloadStateValues | GetState () const |
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void | SetLastVisibleUpdate (int updateCount) |
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void | LogFailedRequest () |
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void | LogSuccessfulRequest (Web::IWebResponse &webResponse) |
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