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| QuadTreeVisibilityUpdater (QuadTreeNodePool *pNodePool, PayloadPool *pPayloadPool, PayloadSlotStreamMap *pPayloadSlotStreamMap, SceneGraphCellRepository &sceneGraphCellRepository) |
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void | updateVisibleNodes (QuadTreeCube *pQuadCube, IStreamingVolume &streamingVolume, int updateCount, std::vector< QuadTreeNode * > &nodesRequiringPlaceholders, int terrainPayloadIndex, std::vector< MortonKey > &keysThatAreNowVisible, std::vector< MortonKey > &keysThatAreNoLongerVisible, std::vector< MortonKey > ¤tlyVisibleKeys) |
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int | numOfNodesOnFaceAtDepth (int faceIndex, int depth) |
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The documentation for this class was generated from the following files: