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| PlaneVehicle (dv3 &startPositionOnSurface, float initialTerrainHeight, float heightAboveTerrain, v3 &forwardDirection, v3 &up, const Config::TrafficSimulationVehicleConfiguration &_vehicleConfig, const std::string &modelNodeNameSuffix) |
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void | SetModelNodeNameSuffix (const std::string &modelNodeNameSuffix) |
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std::string & | GetFullModelNodeName () |
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void | SetTerrainHeight (const float terrainHeight) |
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void | Update (float deltaSeconds, float speedMultiplier, float planeCullingSphereRadius, Streaming::CameraFrustumStreamingVolume &streamingVolume, float currentFlatteningScale) |
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bool | ShouldDispose (float maxTimeOutsideViewVolumeBeforeDespawn) |
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The documentation for this class was generated from the following files: