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void * | AllocateTextureBuffer (int size, int width, int height, int format, int hasMipMaps) const |
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GLuint | BeginUploadTextureBuffer (const void *buffer) const |
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void | OnTextureReceived (const void *requestHandle, const char *textureKey, GLuint textureID) const |
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void | ReleaseTexture (GLuint id) const |
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GLuint | CreateCubemapFromFaces (const GLuint *faceIDs) const |
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The documentation for this class was generated from the following file: