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Deprecated List
Member Eegeo::EegeoWorld::EegeoWorld (const std::string &apiToken, Modules::IPlatformAbstractionModule &platformAbstractionModule, Eegeo::Helpers::Jpeg::IJpegLoader &jpegLoader, const Eegeo::Rendering::ScreenProperties &screenProperties, Eegeo::Location::ILocationService &locationService, Eegeo::UI::NativeUIFactories &nativeInputFactories, EnvironmentCharacterSet::Type characterSetType, Eegeo::Config::PlatformConfig platformConfig, Eegeo::Search::Service::SearchServiceCredentials *pSearchCredentials, IEegeoErrorHandler *pErrorHandler=NULL)
The SearchService has been removed and the search credentials are now redundant
Namespace Eegeo::Fonts::FontLegacyHelpers
Helper methods to provide support for legacy apps that relied on functionality previously on Eegeo::Fonts::FontInstance. Not for use by new applications
Member Eegeo::Lighting::GlobalLighting::GetDayToNightParam () const
Gets day to night parameter value
Member Eegeo::Lighting::GlobalLighting::SetDayToNightParam (float dayToNightParam)
Sets day to night parameter value
Member Eegeo::Modules::Core::RenderingModule::GetNullMaterial () const
use of this shared material instance in app code can cause unintended side-effects in render state. Use GetNullMaterialFactory().Create() instead.
Member Eegeo::Modules::Map::Layers::TerrainModelModule::GetCollisionMeshResourceRepository () const
Member Eegeo::Rendering::Renderables::CulledMeshRenderable::CulledMeshRenderable (LayerIds::Values layerId, Eegeo::dv3 ecefPosition, Materials::IMaterial *material, Rendering::Mesh *pMesh, const std::vector< Culling::CullingVolume > &cullingVolumes, const Rendering::VertexLayouts::VertexBinding &vertexBinding)
Member Eegeo::Rendering::Renderables::InstancedRenderState::IsHighlightingActive
and does nothing
Member Eegeo::Resources::Interiors::InteriorMaterialData::Make (const std::string &materialName, Rendering::LayerIds::Values renderableLayer, int renderableDepth)
Member Eegeo::Resources::Interiors::InteriorMaterialData::Make (const std::string &materialName, Rendering::LayerIds::Values renderableLayer, int renderableDepth, const std::vector< SemanticStringPair > &strings, const std::vector< SemanticColorPair > &colors, const std::vector< SemanticScalarPair > &scalars)
Member Eegeo::Resources::Interiors::InteriorsEntityIdHighlightController::HighlightEntityId (const std::string &id) const
Member Eegeo::Resources::Interiors::InteriorsEntityIdHighlightController::HighlightEntityIds (const std::vector< std::string > &ids, std::vector< Rendering::Renderables::InstancedInteriorFloorRenderable * > &out_highlightedRenderables) const
Member Eegeo::Resources::Interiors::InteriorsInstanceRepository::Contains (const std::string &id) const
Member Eegeo::Resources::Interiors::InteriorsInstanceRepository::Get (const std::string &id) const
Member Eegeo::Resources::Interiors::InteriorsInstanceRepository::RemoveId (const std::string &id)
Class Eegeo::Resources::PlaceNames::PlaceNamesMaterial
- place names map layer uses TextMaterial, this type kept for compatibility only
Namespace Eegeo::Resources::Shadows
Shadow geometry resources
Member Eegeo::Space::CubeMap::WorldPointToFaceIndex (Eegeo::dv3 point, double faceSideLengthHalf)
use WorldPointToFaceIndex(const Eegeo::dv3& point) instead - faceSideLengthHalf param is unnecessary
Member Eegeo::Unicode::UnicodeConverter::DecodeUtf8Character (const char *text, size_t bufferSize, int pos, int *nextPos)
For legacy app support. New apps should use Eegeo::Utf8::Next / Eegeo::Utf8::PeekNext