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iOSAsyncCubeTextureLoad.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "IAsyncTextureLoad.h"
6 #include "Helpers.h"
7 #include "Types.h"
8 #include "GLHelpers.h"
9 #include "ICallback.h"
10 #include "AsyncTexturing.h"
11 #include <string>
12 #include <vector>
13 
14 namespace Eegeo
15 {
16  namespace iOS
17  {
19  {
20  Helpers::ITextureFileLoader& m_textureLoader;
22  std::vector<const std::vector<Byte>*> m_cubeBuffers;
23  void* m_pUserData;
24  bool m_cancelled;
25  bool m_started;
26 
29  const std::vector<const std::vector<Byte>*>& cubeBuffers,
30  void* pUserData);
31 
33 
34  public:
35 
36  static iOSAsyncCubeTextureLoad& Build(Helpers::ITextureFileLoader& textureLoader,
38  const std::vector<const std::vector<Byte>*>& cubeBuffers,
39  void* pUserData);
40 
41  virtual void Begin();
42 
43  virtual void Cancel();
44  };
45  }
46 }