5 #include "IAsyncTextureLoad.h"
10 #include "AsyncTexturing.h"
22 std::string m_fileExtension;
23 const std::vector<Byte>* m_pResourceBuffer;
31 const std::string& fileExtension,
32 const std::vector<Byte>* pResourceBuffer,
42 const std::string& fileExtension,
43 const std::vector<Byte>& resourceBuffer,
49 virtual void Cancel();