9 #include "Concurrency.h"
10 #include "Rendering.h"
11 #include "IPlatformAbstractionModule.h"
12 #include "iOSUrlEncoder.h"
13 #include "iOSFileIO.h"
14 #include "iOSTextureFileLoader.h"
15 #include "iOSGlTaskContextFactory.h"
16 #include "iOSConnectivityService.h"
17 #include "MessageQueue.h"
18 #include "ITaskPoolMessage.h"
19 #include "DefaultWorkPool.h"
20 #include "SceneBuilderModuleFactory.h"
21 #include "NativeTextureFactory.h"
22 #include "IThreadService.h"
35 const std::string& apiKey,
36 const std::vector<std::string>& fileIOBundleIds,
37 const std::string& fileIOAssetPathPrefix,
44 const std::string& apiKey,
45 const std::string& assetPathPrefix =
"",
88 iOS::iOSConnectivityService* piOSConnectivityService,
99 void HandleNetworkActivityChanged(
const bool& hasNetworkActivity);
109 iOS::iOSConnectivityService* m_piOSConnectivityService;