asynchronous fetching and lifetime mangement of texture resources More...
Classes | |
class | AsyncTextureLoadResult |
class | HttpAsyncCubeTexture |
class | HttpAsyncCubeTextureLoader |
class | HttpAsyncTexture |
class | HttpAsyncTextureLoader |
class | IAsyncBufferTextureRequestor |
class | IAsyncCubeTextureRequestor |
class | IAsyncTexture |
class | IAsyncTextureLoad |
class | IAsyncTextureObserver |
class | IAsyncTextureRequestor |
class | ITextureFactory |
class | LocalAsyncBufferTexture |
class | LocalAsyncCubeTexture |
class | LocalAsyncTexture |
class | LocalAsyncTextureBase |
class | LocalAsyncTextureLoader |
class | NativeTextureFactory |
class | PendingAsyncTextureLoadsContainer |
class | RefcountedAsyncTexture |
class | Texture |
Typedefs | |
typedef std::vector < Rendering::AsyncTexturing::IAsyncTexture * > | TIAsyncTextures |
asynchronous fetching and lifetime mangement of texture resources