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Debug
DebugRendering
Renderers
DebugLineRendererEcef.h
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// Copyright (c) 2014 eeGeo. All rights reserved.
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#pragma once
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#include "VectorMath.h"
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#include "DynamicBuffer.h"
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#include "Rendering.h"
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#include "AllVertexTypes.h"
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#include "Streaming.h"
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#include "DebugLineRenderable.h"
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#include "Camera.h"
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#include "IRenderableFilter.h"
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namespace
Eegeo
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{
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namespace
DebugRendering
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{
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namespace
Renderers
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{
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class
DebugLineRendererEcef
:
public
Rendering::IRenderableFilter
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{
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struct
DebugLineEcef
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{
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dv3
P0;
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dv3
P1;
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v4
Color;
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float
Lifetime;
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};
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public
:
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DebugLineRendererEcef
(
Rendering::Materials::IMaterial
* material,
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const
Rendering::VertexLayouts::VertexBinding
& vertexBinding,
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int
vertexBufferSize,
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float
lineWidth);
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~
DebugLineRendererEcef
();
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void
SetLineWidth(
float
lineWidth);
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void
DrawLine(
const
dv3
& ecefPointA,
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const
dv3
& ecefPointB,
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const
v4
& color,
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const
float
lifetime = 0.0f
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);
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void
Update(
float
dt,
const
Camera::RenderCamera
& renderCamera);
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void
GenerateGeometry(
const
Camera::RenderCamera
& renderCamera);
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void
EnqueueRenderables(
const
Rendering::RenderContext
& renderContext,
Rendering::RenderQueue
& renderQueue);
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void
SetDepthEnabled(
const
bool
depthEnabled);
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private
:
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std::vector<DebugLineEcef> m_drawData;
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DebugLineRenderable
* m_pDebugLineRenderable;
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};
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}
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}
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}
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1.8.3.1