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EnvironmentMaterialModule.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "Modules.h"
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#include "Rendering.h"
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#include "GLHelpers.h"
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#include "Lighting.h"
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#include "Helpers.h"
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#include "AsyncTexturing.h"
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namespace
Eegeo
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{
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namespace
Modules
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{
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namespace
Map
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{
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class
EnvironmentMaterialModule
:
protected
Eegeo::NonCopyable
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{
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Eegeo::Rendering::EnvironmentMaterialFactory
* m_pEnvironmentMaterialFactory;
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Eegeo::Rendering::EnvironmentTextures
* m_pEnvironmentTextures;
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EnvironmentMaterialModule
(
Rendering::Shaders::ShaderIdGenerator
& shaderIdGenerator,
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Rendering::Materials::MaterialIdGenerator
& materialIdGenerator,
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Lighting::GlobalLighting
& globalLighting,
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Lighting::GlobalFogging
& globalFogging,
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Lighting::GlobalShadowing
& globalShadowing,
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Rendering::AsyncTexturing::IAsyncTexture
& placeholderTexture,
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Rendering::AsyncTexturing::IAsyncTexture
& placeholderCubeTexture,
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float
waterEnvMapFadeoutAltitude);
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public
:
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static
EnvironmentMaterialModule
* Create(
Core::RenderingModule
& renderingModule,
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Core::LightingModule
& lightingModule,
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Rendering::AsyncTexturing::IAsyncTexture
& placeholderTexture,
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Rendering::AsyncTexturing::IAsyncTexture
& placeholderCubeTexture,
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float
waterEnvMapFadeoutAltitude);
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~
EnvironmentMaterialModule
();
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Rendering::EnvironmentMaterialFactory
& GetEnvironmentMaterialFactory()
const
;
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Rendering::EnvironmentMaterialRepository
& GetEnvironmentMaterialRepository()
const
;
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Eegeo::Rendering::EnvironmentTextures
&GetEnvironmentTextures()
const
;
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};
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}
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}
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}
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1.8.3.1