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IBuildingHighlightView.h
1 #pragma once
2 
3 #include "BuildingHighlights.h"
4 #include "Types.h"
5 #include "VectorMath.h"
6 #include "CollisionVisualization.h"
7 #include "Rendering.h"
8 
9 #include <array>
10 #include <vector>
11 
12 namespace Eegeo
13 {
14  namespace BuildingHighlights
15  {
17  {
18  public:
20 
21  virtual ~IBuildingHighlightView() {}
22 
23  virtual BuildingHighlightId GetModelId() const = 0;
24 
25  virtual const std::vector<RenderableType*>& GetRenderables() const = 0;
26 
27  virtual void SetColor(const v4& color) = 0;
28  virtual const v4& GetColor() const = 0;
29 
30  virtual void SetHeightClipPlanes(const std::vector<std::array<v4, 2>>& heightClipPlanes) = 0;
31  virtual const std::vector<std::array<v4, 2>>& GetHeightClipPlanes() const = 0;
32  };
33  }
34 }