6 #include "InteriorsMaterialBase.h"
7 #include "TextureMinifyType.h"
11 #include "VectorMath.h"
26 const std::string& name,
29 bool useAlternativeAmbient,
31 const v4& diffuseColor,
32 InteriorsRenderableLayer::Type renderableLayer,
35 Rendering::TextureMinifyType textureMinifyType,
37 const v3& specularColor,
39 float viewOffsetScale);
55 const Rendering::TextureMinifyType m_textureMinifyType;
56 const bool m_textureRepeat;
57 const v3 m_specularColor;
58 const float m_specularPower;
59 const float m_viewOffsetScale;