7 #include "InteriorsMaterialBase.h"
8 #include "TextureMinifyType.h"
10 #include "Rendering.h"
12 #include "VectorMath.h"
26 const std::string& name,
29 bool useAlternativeAmbient,
31 const v4& diffuseColor,
32 InteriorsRenderableLayer::Type renderableLayer,
35 Rendering::TextureMinifyType textureMinifyType,
37 const v3& specularColor,
39 float specularModulateTexture,
40 float specularityFromTextureLuminance,
41 float viewOffsetScale);
56 const Rendering::TextureMinifyType m_textureMinifyType;
57 const bool m_textureRepeat;
58 const v3 m_specularColor;
59 const float m_specularPower;
60 const float m_specularModulateTexture;
61 const float m_specularityFromTextureLuminance;
62 const float m_viewOffsetScale;