7 #include "InteriorsMaterialBase.h"
8 #include "TextureMinifyType.h"
10 #include "Rendering.h"
12 #include "VectorMath.h"
28 const std::string& name,
31 bool useAlternativeAmbient,
33 const v4& diffuseColor,
34 InteriorsRenderableLayer::Type renderableLayer,
37 Rendering::TextureMinifyType textureMinifyType,
39 const v3& specularColor,
41 float specularModulateTexture,
42 float specularityFromTextureLuminance,
43 const v4& reflectionPlaneTangentSpace);
59 const Rendering::TextureMinifyType m_textureMinifyType;
60 const bool m_textureRepeat;
61 const v3 m_specularColor;
62 const float m_specularPower;
63 const float m_specularModulateTexture;
64 const float m_specularityFromTextureLuminance;
65 const v4 m_reflectionPlaneTangentSpace;