6 #include "InteriorsMaterialBase.h"
7 #include "TextureMinifyType.h"
11 #include "VectorMath.h"
26 const std::string& name,
29 bool useAlternativeAmbient,
30 const v4& diffuseColor,
33 Rendering::TextureMinifyType textureMinifyType,
35 const v3& mirrorClearColor,
39 float viewOffsetScale);
54 const Rendering::TextureMinifyType m_textureMinifyType;
55 const bool m_textureRepeat;
56 const v3 m_mirrorClearColor;
57 const float m_fresnelBias;
58 const float m_fresnelScale;
59 const float m_fresnelPower;
60 const float m_viewOffsetScale;