6 #include "IDiffuseMaterial.h"
10 #include "PackedDiffuseFoggedShader.h"
11 #include "PackedFoggedMaterial.h"
24 const TMaterialId materialId,
25 const std::string& name,
30 Rendering::TextureMinifyType textureMinifyType,
31 bool useAlternativeAmbient,
35 bool IsUsingAlternativeAmbient()
const {
return m_subMaterial.IsUsingAlternativeAmbient(); }
36 void UseAlternativeAmbient(
bool useAlternativeAmbient) { m_subMaterial.UseAlternativeAmbient(useAlternativeAmbient); }
41 const TMaterialId GetId()
const {
return m_subMaterial.GetId(); }
43 const std::string& GetName()
const {
return m_subMaterial.GetName(); }