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platform
WorldStates
RunningState.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "BaseState.h"
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#include "Modules.h"
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#include "Profiler.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
WorldStates
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{
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class
RunningState
:
public
BaseState
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{
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Modules::Map::MapModule
& m_mapModule;
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Modules::TrafficModule
& m_trafficModule;
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Modules::AnimatedObjectsModule
& m_animatedObjectsModule;
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Modules::RoutesModule
& m_routesModule;
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Modules::Core::DebugRenderingModule
& m_debugRenderingModule;
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Debug::Profile::Profiler
& m_profiler;
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public
:
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RunningState
(std::string stateName,
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Modules::Map::MapModule
& mapModule,
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Modules::TrafficModule
& trafficModule,
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Modules::AnimatedObjectsModule
& animatedObjectsModule,
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Modules::RoutesModule
& routesModule,
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Modules::Core::DebugRenderingModule
& debugRenderingModule,
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Debug::Profile::Profiler
& profiler);
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void
Enter();
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void
Update(
float
dt,
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const
Camera::RenderCamera
& renderCamera,
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const
dv3
& ecefInterestPoint,
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Streaming::IStreamingVolume
& streamingVolume);
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void
Exit();
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void
SetChangeStateCallback(
IChangeStateCallback
* changeStateCallback){ }
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};
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}
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}
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1.8.3.1