All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
TexturedUniformColoredMaterial.h
1 // Copyright (c) 2014 eeGeo. All rights reserved.
2 
3 #pragma once
4 
5 #include "GLState.h"
6 #include "RenderableBase.h"
7 #include "IdTypes.h"
8 #include "TexturedUniformColoredShader.h"
9 #include "IMaterial.h"
10 
11 namespace Eegeo
12 {
13  namespace Rendering
14  {
15  namespace Materials
16  {
21  {
22  public:
23  TexturedUniformColoredMaterial(const TMaterialId materialId,
24  const std::string& name,
26  TTextureId textureId,
27  const v4& initialColor);
28 
29  const TMaterialId GetId() const { return m_id; }
30  const Shader& GetShader() const { return m_shader; }
31  const std::string& GetName() const { return m_name; }
32 
33  void SetState(Rendering::GLState& glState) const;
34 
35  void SetStatePerRenderable(const Rendering::RenderableBase* renderableBase, Rendering::GLState& glState) const;
36 
37  void SetColor(v4& color) { m_color = color; }
38  const v4& GetColor() const { return m_color; }
39 
40  protected:
41  const TMaterialId m_id;
42  const std::string m_name;
44  TTextureId m_textureId;
45  v4 m_color;
46  };
47  }
48  }
49 }