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Eegeo::Rendering::Materials::TexturedUniformColoredMaterial Class Reference

Material that tints via a uniform colour (not a color per vertex) More...

#include <TexturedUniformColoredMaterial.h>

Inheritance diagram for Eegeo::Rendering::Materials::TexturedUniformColoredMaterial:
Eegeo::Rendering::Materials::IMaterial

Public Member Functions

 TexturedUniformColoredMaterial (const TMaterialId materialId, const std::string &name, Shaders::TexturedUniformColoredShader &shader, TTextureId textureId, const v4 &initialColor)
 
const TMaterialId GetId () const
 
const ShaderGetShader () const
 
const std::string & GetName () const
 
void SetState (Rendering::GLState &glState) const
 
void SetStatePerRenderable (const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const
 
void SetColor (v4 &color)
 
const v4GetColor () const
 

Protected Attributes

const TMaterialId m_id
 
const std::string m_name
 
Shaders::TexturedUniformColoredShaderm_shader
 
TTextureId m_textureId
 
v4 m_color
 

Detailed Description

Material that tints via a uniform colour (not a color per vertex)


The documentation for this class was generated from the following files: