3 #include "IInteriorRenderableFactory.h"
4 #include "UnityCallbacks.h"
25 const std::string& interiorIdentifier,
26 const std::string& materialGroup,
29 const float interiorTerrainHeight,
30 const std::vector<m44>& instanceTransforms,
46 std::string MakeRenderableIdFromMaterialName(
const std::string& materialName,
bool isEntity);
51 const std::string& interiorIdentifier,
53 const float interiorTerrainHeight);