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| UnityInteriorRenderableFactory (Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool, Resources::Interiors::IInteriorsMaterialService &interiorsMaterialService, const Resources::Interiors::InteriorsStencilMirrorClearRenderableFactory &interiorsStencilMirrorClearRenderableFactory, const Resources::Interiors::IInteriorsMaterialAssignmentObserver &materialAssignmentObserver, const UnityCallbacks &unityCallbacks) |
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Rendering::Renderables::InteriorFloorRenderable * | CreateInteriorFloorRenderable (const std::string &interiorIdentifier, Resources::Interiors::Builder::InteriorRenderableCreationData &creationData, const float interiorTerrainHeight) |
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Rendering::Renderables::InstancedInteriorFloorRenderable * | CreateInstancedInteriorFloorRenderable (const std::string &interiorIdentifier, const std::string &materialGroup, Resources::Interiors::Builder::InteriorRenderableCreationData &creationData, int floorIndex, const float interiorTerrainHeight, const std::vector< m44 > &instanceTransforms, bool ownsMesh) |
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Rendering::Renderables::InteriorHighlightRenderable * | CreateInteriorHighlightRenderable (const std::string &interiorIdentifier, Resources::Interiors::Builder::InteriorRenderableCreationData &creationData, const float interiorTerrainHeight) |
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Rendering::Renderables::InstancedInteriorFloorRenderable * | CreateInstancedStencilMirrorMaskRenderable (const std::string &interiorIdentifier, Resources::Interiors::Builder::InteriorRenderableCreationData &creationData, const float interiorTerrainHeight, const std::vector< m44 > &instanceTransforms) |
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Resources::Interiors::InteriorsStencilMirrorClearRenderable * | CreateStencilMirrorClearRenderable (const Rendering::Renderables::InteriorRenderable &mirrorRenderable) |
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The documentation for this class was generated from the following files: