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platform
Unity
UnityRenderStateAdaptor.h
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#pragma once
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#include "VectorMathDecl.h"
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#include "UnityCallbacks.h"
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#include "Rendering.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Unity
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{
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class
UnityRenderStateAdaptor
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{
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public
:
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UnityRenderStateAdaptor
(
const
SceneCallbacks
& unityCallbacks,
const
std::string& objectName);
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void
SetColor(
const
v4
& color);
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void
SetScale(
const
v3
& scale);
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void
SetTranslation(
const
v3
& translation);
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void
SetOrientation(
const
Quaternion
& orientation);
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private
:
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const
SceneCallbacks
& m_sceneCallbacks;
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const
std::string m_objectName;
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};
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}
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}
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1.8.3.1