9 #include "IPlatformAbstractionModule.h"
11 #include "WindowsUrlEncoder.h"
12 #include "WindowsFileIO.h"
13 #include "WindowsGlTaskContextFactory.h"
15 #include "WindowsTextureFileLoader.h"
16 #include "WindowsCacheFileIO.h"
17 #include "WindowsConnectivityService.h"
18 #include "WindowsConnectivityTimer.h"
19 #include "Rendering.h"
20 #include "IWorkPool.h"
22 #include "DefaultWorkPool.h"
23 #include "SceneBuilderModuleFactory.h"
24 #include "Concurrency.h"
25 #include "IPNGDecoder.h"
31 struct UnityCallbacks;
44 const std::string& apiKey,
74 void UpdateSurface(EGLSurface& surface);
75 void ReloadHttpCacheRepresentationFromStorage();
80 return *m_pTextureFactory;